Technology has a significant impact
on modern education. Students can surf the Internet to find useful information,
get acquainted with the latest researches of outstanding scientists from all
over the world, contact the Best UK Dissertation
Writing Service and prepare an excellent graduation project with the
help of experienced specialists. Also, there are personal computers and
multimedia projectors in each reputable university.
Augmented reality vs. virtual reality in studies |
The next step in the way of progress is introducing animation in a learning
process. It should replace static images used in PowerPoint presentations, open
up new cognitive opportunities, make lessons interactive and more demonstrative,
give rise to revolutionary changes that will transform an educational system
beyond recognition.
Today, there are still many colleges and universities which do not use AR
and VR tools. But experts claim that the situation will change drastically in the
upcoming years. There are countless companies investing in animation apps for
learning.
Augmented reality
Some people
do not understand what is the difference between augmented and virtual reality,
which one is more beneficial for learning and should be actively developed in
the near future. In fact, it is incorrect to compare these two technologies
because each of them has certain pros and cons and deserves the attention of
universities’ administration.
Let’s start with
considering the concept of augmented reality. This technology is designed to
supplement the surrounding world with animated images or other digital
information, which allows perceiving an environment at a new level. Therefore,
AR expands reality, adds some artificial elements to it, helps to start
thinking outside the box and look at common things differently.
Compared
with VR, AR needs simpler technical means, can be introduced in a class without
high costs. It is going to become mainstream and available in any educational
institution very soon because all young people already have smartphones and
tablets – devices suitable for running AR apps. For example, one can place a
smartphone camera under a textbook and see how 2D pictures transform into 3D
animations.
Influence of AR on education
Traditional teaching
approaches have long become outdated. Students do not want to attend boring
lectures where a professor explains something for more than an hour and record
one’s words, read textbooks, write essays and term papers. These activities
seem useless because they do not show what a person will do at a workplace, and
professors sometimes cannot answer the question: how all this paperwork may be
useful for career building?
That is why
many young people prefer finding the Essay Writing Service and taking advantage
of specialists’ help instead of learning on their own. This adverse trend poses challenges in front of
an educational system. Professors are forced to seek effective educational
technologies to attract students’ attention.
It should be
understood that not all people have a lively imagination and can create vivid
pictures in their heads when reading books or listening to the lecturer’s
explanations. AR helps to visualize learning and replace long text passages
with images. Young people do not have to make efforts to understand abstract
concepts professors try to convey to them. Even the trickiest topics become
easy and clear. All this increases motivation, students’ engagement, desire to
attend lectures and seminars, makes an educational process interactive and
exciting.
Virtual reality
As for VR,
it fully immerses learners in a digital world. One can travel through space and
time, explore Ancient Rome or walk on the Moon surface, just like in a computer
game. There are no limitations, and each fantasy may be embodied.
Specialists
developing VR apps first create an environment and then supplement it with
animation. Sensations are much more realistic than when using AR. But, at the
same time, educational institutions should invest in purchasing special
headsets.
Influence of VR on education
VR can
completely change an educational process, turn any lesson into a breathtaking
adventure, replace theoretical lectures with practical activities. Students can
gain useful skills and enter the labor market is fully prepared for fulfilling
labor duties. This will solve one of the most acute modern problems: young
people have knowledge but have no experience, which makes search for the first
job rather hard.
With a
360-degree view, learners forget that they are still in a classroom. The brain
perceives visual information, and it is hard to believe that everything around
was created by talented programmers. A user can take certain actions, receive
response from a digital environment and other participants on a virtual trip. VR
specialists develop very detailed scenes, elaborate each feature so that images
recreate a necessary atmosphere very realistically. The physical world cannot distract
a student from studying, so one can fully concentrate on a topic.
Such an effect
cannot be reached if a person reads a textbook and somebody makes noise in the
next room. Therefore, it is possible to study anywhere, anytime with VR. One
just has to wear a headset and turn on a special app.
VR is often
used to simulate way too expensive or simply impossible experiments, speed up processes
that take quite long if observed naturally. For example, in just 10 minutes, students
can see how gems form despite the fact that such metamorphoses take thousands
of years. It is possible to visit a foreign country, get acquainted with the
most remarkable sights without spending time and money on transport.
VR allows using
dangerous reagents on chemistry lessons without being afraid of hurting oneself
and damaging university property, learning to drive a car or even operate a jet
without risking one’s life. Medical students do not have to work with corpses
or risk live patients’ health.
Architects
can present their projects not only on 2D drawings but also in 3D format. After
modeling a building, a person can invite a professor and groupmates to walk
around it and come inside.
Educational institutions should get ready for changes
The time has
come to replace traditional learning methods with innovative approaches. AR and
VR apps development is at full swing, which means there will be a few
educational institutions not using these technologies after several years. Benefits
of immersive, animated learning for both professors and students are undeniable,
and all money spent on educational reforms should pay off.
Augmented
reality is going to be introduced in a classroom earlier than virtual reality
due to the low cost of equipment. However, adopting VR is also just a matter of
time. That is why colleges and universities should track modern trends and get
ready for changes. If following innovations, they will receive highly
motivated, enthusiastic students who will make professors proud in the future.
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